During the workday you could passively watch the day unfold but could not perform any direct interaction with the operations of the company.
Once you were ready you started the workday and the simulation would commence. Before the day started you could purchase machines, equipment, cubicles, place job postings, arrange the factory layout, etc. Create a factory and assemble over one hundred different products from pencils to washing machines all while trying to manage your workers.Įach day was divided up into phases.
A unique blend of business management and people simulation comes together in this 1996 strategy game by Tsunami.